![]() ![]() Unlock at: Hidden Shrine (requires Request " Demon of Light")ĭescription: Press to release Everlight energy in all directions around you. Dashing depletes the Everlight (turning it darker in appearance) for about 3 seconds before recharging. Unlock at: Greymist Peaks (requires the Mist Cleaner 1000 boat upgrade to reach)ĭescription: Press to release Everlight energy and leap forward.ĭash allows Stella to leap forward at great speed, either from the ground or in the air. Obtaining this ability unlocks the Bouncy structure blueprint. Repeated jumping will further increase the height. Unlock at: Oxbury (requires the Rock Destroyer boat upgrade to reach)ĭescription: Press to jump higher on bouncy surfaces.īounce allows Stella to bounce on certain items, such as dumpsters, umbrellas, and window awnings, to gain extra height. Obtaining this ability unlocks the Zipline structure blueprint. Zipline allows Stella to slide along hanging rope or lines. Unlock at: Nordweiler (requires the Icebreaker boat upgrade to reach)ĭescription: Hold to zipline on ropes and wires. Obtaining this ability unlocks the Air Draft structure blueprint. Glide allows Stella to use air drafts to float upwards to gain height, and to fall down slowly and glide long distances before landing. It is the first ability to be unlocked.ĭescription: While in the air, hold to glide. Giovanni and Gustav have perks that help Stella earn glims ( Spiritfarer's currency), so it may actually be in the player's favor to keep them on board until Stella's paid for all of her upgrades and expansions.Description: While in the air, press again to double jump.ĭouble Jump allows Stella to jump higher and reach previously inaccessible areas. Some spirits like Summer teach Stella how to do certain mini-game events like harvesting quartz from dragons or catching lightning in a bottle. After they leave, Stella can still initiate these events by clicking the menu on that departed spirit's house. Upgrading the boat allows Stella enter new areas previously inaccessible due to ice, rocks, or mist, and some spirits cannot be found until getting past these obstacles. Once a spirit does move on, they leave behind a Spirit Flower, which is necessary to upgrade the boat. As he vanished in life without a word, he also does so in this purgatory-like world. Stella's uncle, Atul, is the only spirit that will find his own way to the afterlife after completing his ultimate quest. Stella does not have to agree, which both keeps the spirits on board and allows Stella to keep using their perks, so long as they're content. These spirits will remain on the boat until Stella navigates to that location, and even then, a spirit will ask if the player is ready before disappearing permanently. After they've had time to contemplate, a majority of spirits will tell Stella they're ready to go to the Everdoor. Keeping them happy and fulfilling their questlines will eventually result in an individual spirit wanting some alone time. They will normally have Stella do other tasks that involve visiting different Spiritfarer locations. This usually involves building them a home or cabin on the boat and upgrading it as the spirit wishes, though this can vary depending on the character. In order to allow spirits to pass on, Stella must complete their quests. Conversely, not allowing some spirits to leave - especially ones Stella meets early in Spiritfarer - prevents the player from progressing and even meeting new spirits. Besides enjoying their company, this is probably the best reason to keep spirits around. For instance, Gwen will hand out threads and fibers. Most of the spirits that board Stella's boat have helpful perks when they're in a good mood. Related: Why Spiritfarer's Empty Houses Are So Depressing Additionally, as the game allows a great deal of autonomy, players can decide when and if they want to say their final goodbyes. However, there are reasons to put off the inevitable. The most obvious reason to take them to the Everdoor is to progress and ultimately complete the game. ![]() A good portion of the game is building bonds with these spirits, so it's understandable for a player to not want to let them move on right away. ![]() Protagonist Stella meets a handful of spirits that she knew to some degree in life, even if she didn't know them directly. ![]()
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